Skatter
Procedural scattering plugin for SketchUp scenes
About this software
Skatter is a SketchUp extension for procedurally distributing large numbers of objects across surfaces, curves, and points. It provides parametric scattering controls, area and falloff masking, camera-based culling, and a built-in library of vegetation and proxies. A render-only mode sends scattering data directly to supported render engines to keep SketchUp files lightweight for final renders.
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Skatter
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Benefits
- Large scene support: Distribute thousands of objects without heavy SketchUp geometry
- Parametric editing: Change scattering parameters and regenerate distributions non-destructively
- Render-only output: Send scattering directly to supported render engines to reduce file weight
- Area and falloff control: Define precise include and exclude zones for accurate placement
- Asset library included: Includes vegetation and proxy assets for quick scene population
Available languages
- English
Support information
- Documentation: Online help pages and getting-started guides explain core workflows and features
- Community forum: Official Lindalë forums host bug reports, version notes, and user discussions
- Downloads: Latest installers and previous rollouts are published on the publisher download pages
- Asset library access: Includes a built-in vegetation and proxy library plus an asset portal called 3D Bazaar
- Compatibility notes: Check publisher pages for supported SketchUp versions and renderer integrations
Frequently asked questions
Which host application does Skatter support?
Skatter is an extension for SketchUp; publisher documentation and downloads reference integration with SketchUp and its rendering workflows.
How does render-only mode work?
Render-only sends scattering data to supported render engines without creating full geometry in the SketchUp model, keeping files lightweight for high object counts.
Can Skatter distribute custom assets?
Yes, Skatter accepts user models and proxy objects and can use its included library or imported assets for scattering.
How are distributions edited after generation?
Scattering setups are parametric so parameters can be adjusted and the distribution regenerated without manually rebuilding scenes.
Where to get documentation and downloads?
Official documentation, downloads, and community support are available from the publisher's help portal and forum pages.