About this software
A content pack that provides modular hair and beard assets for creating facial hair on 3D characters within Reallusion tools. The combo includes asset presets, grooming components, and variations to integrate with Reallusion Character Creator and iClone workflows. The Extended License expands permitted commercial use under the publisher's content-store licensing terms.
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Reallusion Hair & Beard Builder
In Stock
Delivery: 1 working day
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€224.97
Free and without obligation
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Benefits
- Modular assets: Mix and match hair pieces to build unique styles
- Reallusion integration: Designed to integrate with Character Creator and iClone
- Extended license: Includes an extended license for broader commercial use
- Preset variations: Offers multiple presets and variations for fast iteration
- File-ready assets: Assets come optimized for Reallusion content pipelines
Available languages
- English
Support information
- Documentation: Installation and usage details are provided on the product page and content listing
- Compatibility list: A compatibility or requirements list is provided on the store listing
- License details: Full license terms are available on the Content Store license page
- Content updates: Updates are published via the Content Store delivery system when available
- Support portal: Technical and account support is available through Reallusion's official support portal
Frequently asked questions
What is Reallusion Hair & Beard Builder?
A software tool for creating and styling hair and beard assets for 3D character models, providing grooming controls and scene-ready facial hair elements for use in character workflows.
Who is the typical user for this product?
Character artists, technical artists, and production teams working on 3D characters for games, animation, and visual effects who need controllable hair and facial-hair assets.
What types of assets does it create?
Groomed hair and beard assets designed to be applied to 3D character heads, with adjustable styling suitable for inclusion in standard character production workflows.
How are hair and beard assets applied to character models?
Assets are positioned and fitted to the character's scalp and facial regions using placement and fitting controls that adapt the style to the model's shape.
What customization options are available for styling?
Users can adjust parameters such as length, thickness, density, curl and color to achieve different hair and beard looks while refining local styling details.