Skatter

Procedural scattering plugin for SketchUp scenes

Publisher

Skatter

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About this software

Skatter is a SketchUp extension for procedurally distributing large numbers of objects across surfaces, curves, and points. It provides parametric scattering controls, area and falloff masking, camera-based culling, and a built-in library of vegetation and proxies. A render-only mode sends scattering data directly to supported render engines to keep SketchUp files lightweight for final renders.

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Skatter

Skatter
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Benefits

  • Large scene support: Distribute thousands of objects without heavy SketchUp geometry
  • Parametric editing: Change scattering parameters and regenerate distributions non-destructively
  • Render-only output: Send scattering directly to supported render engines to reduce file weight
  • Area and falloff control: Define precise include and exclude zones for accurate placement
  • Asset library included: Includes vegetation and proxy assets for quick scene population

Available languages

  • English

Support information

  • Documentation: Online help pages and getting-started guides explain core workflows and features
  • Community forum: Official Lindalë forums host bug reports, version notes, and user discussions
  • Downloads: Latest installers and previous rollouts are published on the publisher download pages
  • Asset library access: Includes a built-in vegetation and proxy library plus an asset portal called 3D Bazaar
  • Compatibility notes: Check publisher pages for supported SketchUp versions and renderer integrations

Frequently asked questions

What is Skatter and what does it do?
Skatter is a scattering and instancing tool for 3D scenes that distributes large numbers of objects across surfaces. It provides controls for density, scale, rotation, distribution patterns, and randomness to populate environments while minimizing memory by using instances instead of unique geometry.
How does Skatter affect viewport and render performance?
Using instances reduces memory compared with duplicating geometry, but very high densities increase draw calls and rendering time. Limit density, use proxies or LOD, enable culling, and test settings on representative scenes to balance visual fidelity and performance.
How can placement be controlled and restricted in Skatter?
Placement is typically managed with distribution maps or masks, surface selection, collision or proximity settings, exclusion zones, and parameter ranges for scale, rotation, and density. Combining masks with guides or surface attributes produces targeted, repeatable distributions.
What are recommended workflows for exporting scattered assets?
Common workflows include baking instances to real geometry for export, exporting using the host application's native instance or proxy formats, and reducing density or using LOD before export. Validate exported results in the target renderer or engine and adjust settings as needed.