About this software
Continuum Unit 3D Objects is a module for the Boris FX Continuum plugin suite that adds 3D object creation and rendering capabilities. It enables users to place, stylize, and composite 3D shapes and text directly inside supported host applications. The single-user license is intended for individual editors, motion graphics artists, and VFX artists who need integrated 3D elements within their editing and compositing workflows
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Boris FX Continuum 3D Objects
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€295.73
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Benefits
- 3D object creation: Create and render 3D shapes and text inside host applications
- Integration with Continuum: Works as a Continuum unit integrated into the plugin suite
- Host application compatibility: Operates within supported hosts for editing and compositing workflows
- Stylization and shading: Apply lighting, shading, and stylistic controls to 3D elements
- Single-user licensing: License is issued for one individual user or machine
Available languages
- English
Support information
- Product documentation: Online user guides and manuals available on the publisher website
- Tutorials and training: Video tutorials and workflow guides provided by the publisher online
- Knowledge base: Searchable articles and FAQs are available on the support portal
- Downloads and installers: Installers and license management tools are available from the publisher site
- Technical support access: Contact options and support portals are listed on the publisher website
Frequently asked questions
What is Boris FX Continuum 3D Objects used for?
A plugin module that enables creation, rendering and shading of 3D geometry inside supported editing and compositing hosts, with controls for lights, cameras and materials to aid compositing workflows.
Which host applications does Continuum 3D Objects support?
It is provided as a Continuum plugin for supported nonlinear editors and compositors; consult the product compatibility documentation to confirm specific host applications.
How are 3D objects composited with live-action footage?
By using camera, lighting and shading controls alongside the host’s compositing tools to match perspective and luminance; render passes and layer blending integrate objects into footage.
What performance considerations affect rendering and previews?
Render and preview speed depends on scene complexity, texture resolution, host application and hardware; reduce geometry, use lower-resolution textures or proxy settings to improve interactivity.